Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The post process project settings


Remember in Chapter 1, Preparing for a Big Project, while we were setting up the project and setting some of the major settings there, there were some parts that we left to be changed later, such as the post processing settings. Now it is time to change them.

As Unreal Engine was designed to give the best quality ever, there are already-activated post processing effects that your game/project will have by default, and you will be able to get their results inside your editor window while working once a project been made.

Those effects are there to give you a nice look, but are not mandatory; for example, if you are building a 2D game within Unreal that does not require any of the heavy bloom effects, or others, you can still disable or enable any of them upon your request.

You can access the effects from the Rendering section underneath the Project Settings window from the Edit menu. Pull all the way down to Default Postprocessing Settings, and then pick what...