Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Now you have learned a whole new world of creativity that you can achieve only within the Unreal Engine, not only because of the visual quality, but also because of the ease of access.

You have learned what the Matinee actor is, how it works, and how to create it, but most importantly, how to edit it.

Matinee Data is one little type of asset, and you learned how to get it, and where to assign it for your Matinee.

A Matinee actor without the Matinee Editor is impossible. You've learned and mastered how to use the Matinee Editor, what are the essential parts of it, how to create curves, and what is the difference between the tracks and groups.

You have a piece of cinematic done, congratulations! But still, you've got to either run it or export it for it to be used for something else like a trailer or marketing. You also learned how to process your cinematic further.

Now before you go on to the next chapter, I would highly recommend you to create an outstanding cutscene and trigger it,...