Book Image

Offline First Web Development

By : Daniel Sauble
Book Image

Offline First Web Development

By: Daniel Sauble

Overview of this book

When building mobile apps, it’s easy to forget about the moments when your users lack a good Internet connection. Put your phone in airplane mode, open a few popular apps, and you’ll quickly see how they handle being offline. From Twitter to Pinterest to Apple Maps, some apps might handle being offline better—but very few do it well. A poor offline experience will result in frustrated users who will abandon your app, or worse, turn to your competitor’s apps Expert or novice, this book will teach you everything you need to know about designing and building a rigorous offline app experience. By putting the offline experience first, you’ll have a solid foundation to build upon, avoiding the unnecessary stress and frustration of trying to retrofit offline capabilities into your finished app. This basic principle, designing for the worst-case scenario, could save you countless hours of wasted effort.
Table of Contents (17 chapters)
Offline First Web Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we exposed the underlying system state, implemented bi-directional communication between the app and people using the app, predicted when the app is about to go offline, made compensation for turbulent network conditions, and split up the database to account for more granular caching behavior.

In the next chapter, we'll address the mother of all synchronization problems. What happens when changes are made to an offline app on multiple devices? Which change wins? How are these conflicts remediated? We'll investigate strategies to deal with this split-brain problem and implement one of them.