Book Image

jQuery Design Patterns

By : Thodoris Greasidis
Book Image

jQuery Design Patterns

By: Thodoris Greasidis

Overview of this book

jQuery is a feature-rich JavaScript library that makes HTML document traversal and manipulation, event handling, animation, and Ajax much simpler with an easy-to-use API that works across a variety of browsers. With a combination of versatility and extensibility, jQuery has changed the way that millions of people write JavaScript. jQuery solves the problems of DOM manipulation, event detection, AJAX calls, element selection and document queries, element attribute and data management, as well as object management utilities. This book addresses these problems and shows you how to make the best of jQuery through the various design patterns available. The book starts off with a refresher to jQuery and will then take you through the different design patterns such as facade, observer, publisher/subscriber, and so on. We will also go into client-side templating techniques and libraries, as well as some plugin development patterns. Finally, we will look into some best practices that you can use to make the best of jQuery.
Table of Contents (18 chapters)
jQuery Design Patterns
About the Author
About the Reviewer

Using the jQuery Plugin Boilerplate

The jQuery Boilerplate project, which is available at, offers several templates that can be used as starting points for the implementation of robust and extensible plugins. These templates incorporate a lot of best practices and design patterns such as those analyzed earlier in this chapter. Each of the templates packs a number of best practices that work well together, in an attempt to provide good starting points that better match the various use cases.

Perhaps the most widely used template is jquery.basic.plugin-boilerplate from Adam Sontag and Addy Osmani, which even though it is characterized as a generic template for beginners and above, successfully covers most aspects of jQuery plugin development. What makes this template unique is the Object-Oriented approach that it follows which is presented in such a way that it helps you write better structured code, without making it harder to introduce...