Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


This chapter focused on using duck typing instead of relying on type checking. We see how the dynamic nature of JavaScript and its type system do not allow us to process objects in a reliable way. The structure of an object can change dynamically and establishing the type of instance of an object that may be very difficult, for example, when multiple inheritance is applied. Therefore, we introduced the concept of a contract between objects and the support of interfaces provided by classical OOP languages.

Since JavaScript does not support interfaces, we explored the duck typing technique in order to describe and check the contract's compliance. Duck typing allows us to process objects focusing on how an object behaves instead of relying on what it is and what its type is.

Then, we elaborated an approach that allows us to emulate classical OOP interfaces and make some considerations about the relationship between duck typing and polymorphism.

In the next chapter, we will discuss different...