Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Recycling objects with an object pool


Sometimes, the creation of objects may be so complex that it can affect the application performance. Consider, for example, when the creation of an object requires a call across the network to a remote API or when the object's setup need expensive computational resources. Also, the frequent creation and destruction of objects may affect the overall performance, since the garbage collector is frequently involved.

In these situations, it would be better to extend the object's life as much as possible. In other words, we may maintain an object alive instead of discarding it when a client no longer needs it. Here, we can use the object pool pattern.

The object pool pattern involves the following actors:

  • A client: This is the object that needs another object

  • An object pool: This is the component responsible for managing a set of reusable objects

  • A reusable object: This is the object required by the client

In simple terms, the object pool pattern allows to retain...