Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 7. Presenting Data to the User

One of the most visible parts of an application is, for obvious reasons, the presentation of data to the user. Whether an application has a graphical interface or it provides a command line interface, the management of interaction between the user and the data managed by the application is always a critical aspect. Allowing the user to change data consistently and providing a feedback and/or a result often involves complex processing that can lead to code not always clear and difficult to maintain.

Some well-known patterns can help us design a structured code with many benefits in flexibility and maintainability. This chapter will focus on these patterns, known as presentation patterns, whose main goal is to separate presentation from data model. In particular, we will explore the three most known presentation patterns:

  • Model-View-Controller pattern

  • Model-View-Presenter pattern

  • Model-View-ViewModel pattern