Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Unique features of the device


The device is different from any other computing platforms you have seen before. If you are an experienced developer, you probably think that you know your way around computers and developing for Windows, but the truth is that HoloLens is not your average Windows 10 machine. There are some special and unique features that require another way of thinking about designing apps. Let's take a look at them again, and we will discuss what this means for your design process.

Thinking in three dimensions

First of all, normal Windows 10 applications are flat. It does not matter whether you write console applications, desktop applications, store applications, or mobile apps--all the action the users see is within a screen in front of them. Even if you write for the Xbox, which is a Windows 10 device with excellent graphics capabilities, you are still limited to the screen. The setup is always the same--the user looks at a screen in front of him.

In HoloLens, this is not the...