Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Forming a design team


Design is a specialized job that requires specialized skills. If you are lucky, you have access to professional designers and user experience experts. However, keep in mind that even those professionals probably have little or no experience designing holographic worlds. It is up to you to tell them what to design, how to design, and what things to keep in mind when designing.

I strongly believe in the Agile approach when it comes to developing software. This means that we form teams that are fully self-sufficient. In that philosophy, designers are part of the team, just like the developers, testers, and other professionals. Design is a very important part of developing software, and more so in a graphic-rich environment, such as apps for the HoloLens.

That being said, not all projects need graphical designers, user experience designers and, interaction designers, and so on. It all depends on the specific project.

Big projects need big teams

This is obvious--the bigger the...