Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

How our bodies work when it comes to sound


Stereo sound is something most people are familiar with. Back in the 60s and 70s, you could buy albums that contained nothing but stereophonic sound effects. You hear a car coming from the left, then going to the right. Then, there was an airplane coming from the right flying to the left. Next to that, there is the Doppler effect. The Doppler effect is the way sound changes as it moves toward or away from the listener. There is a shift in the frequency that we, as people, can use to identify whether something is moving toward us or away from us. Think of the sound of a train passing by; if it is coming toward us, the sound will be slightly higher in tone than when it is moving away from us. Together with varying in volume, we could use this to simulate the placement of sounds in music and computer programs.

Although, at that time we, were quite impressed with this, it always turned out to be something moving from one side to the other. In HoloLens...