Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Spatial sound


Spatial sound is a very important item in Holographic apps. Everything we do in life makes a sound. Every sound we hear has a source. There is no such thing as ambient sound in the real world.

This is kind of strange if you think about it. For decades, we have been trained by television and movies to expect music and ambient noises to be around us. However, in reality, this is never the case. Every noise comes from somewhere; every noise has a source you can point at. These sources might be hidden, so they are not obvious. They might be distributed across a room, so you are tempted to believe the sound is ambient, or they might be so loud that it seems the sound is coming from all directions, but you know as well as I do that this is not true. There is a source, always. So, why did we invent this crazy notion of ambient sound?

The answer to that question is, of course, lack of technology. When we talked about HRTF in previous parts of this chapter, you learned that you cannot...