Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Let the HoloLens speak


In the previous chapter, we generated all sorts of sounds. We did this in DirectX and in Unity. We had ambient sounds to start with, sounds that sound like they are all around us. We finally moved on to spatial sounds. All the things we looked at in that chapter also apply to voice. After all, voice is just another source of sounds.

We could, of course, pre-record sentences by having a voice actor stand in some booth with a microphone and record what she has to say. This can be a great way to get good-sounding content. After all, this will sound very natural and very realistic. Again, we want to strive for an experience that is as realistic as we can get it. This is your best option.

When you do this, you have to think of all the things you want your app to say to the user. When you have this list, have someone read those items into a high-quality microphone and record that. Then you can import those sounds into your app, preferably at 48,000 Hz, and play that back whenever...