Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we have spent a lot of time looking at spoken words and listening to them as well. We learned how to create voices and generate speech in different ways. We took a look at the SSML markup language that defines the characteristics of a voice and of a spoken sentence. Then we implemented this in DirectX, made it spatial, and then moved on to create classes in Unity3D that do the same thing. We created realistic-sounding voices we can use in our apps and put them in reusable assets and packages, so next time we need voices we can just import them. In short, we have made our app more human-like.