Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

VR, AR, and MR


Let me outline the differences here:

Scenarios

Virtual Reality

Augmented Reality

Mixed Reality

Augments the real world by adding objects to it.

 

X

X

Invisibly blends virtual objects with real-world objects.

 

 

X

Makes the user believe the experience.

X

 

X

Replaces the real physical world with sound and vision.

X

 

 

Virtual reality

As you can see, virtual reality replaces the real world with a digital one but does so in such a way the user actually believes, on a more subconscious level, that what she experiences is the real thing. By this, I mean that, although the user is aware it is all fake, on a lower level she will accept the virtual world as the real world. You can see this by observing someone who rides a virtual rollercoaster in a VR environment: if she does not sit down she will probably fall down because she will compensate for the fake movements of the car. On another level, we see a similar behavior: people who see scary things in a VR world will actually be frightened, more so...