Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The position of holograms


I have to make a confession: I have not been completely honest with you. In previous chapters, I boasted about the perfect inner workings of the HoloLens. It knows where you are all the time, so it can place the holograms at the right position all the time. The truth is: this is not what is happening. Yes, the device knows where you are, but it does not know this to the millimeter. It needs to make educated guesses and sometimes, it gets this wrong. In fact, this does not only happen sometimes; it happens frequently. If you pay close attention, you will notice that the holograms move about a bit the whole time. We usually do not notice this. There is a good reason for this. Again, our brains come to the rescue. If we look at something in the real world, such as a coffee mug, we expect it to be standing still on the table. It would be weird if it started to move all of a sudden. So, when our eyes detect slight movement in an object that is not supposed to move, our...