Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Introducing the HoloToolkit


I have long doubted whether I should include this part in this book. For these reasons:

  • The toolkit is rather well documented and supported by a group of enthusiasts (of which I am just one).
  • It is open source and always on the move. Things change all the time, including a lot of breaking changes that would require substantial rewrite of your code. By the time you read this, most of the things I show you will be outdated.

Yet I decided to include it. I have told you about developing in DirectX. With DirectX you can get great results and you can tweak every little thing of your app to have it do exactly what you want. However, that power comes with a price. It is a lot of work to get the results.

With Unity3D you have a tool that makes you incredibly productive. However, that speed also comes with a price: you lose some of the flexibility you had in DirectX.

The HoloToolkit takes this even a step further. The HoloToolkit can get you up to speed in your Unity3D project...