Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Adding User Interactions to the Virtual Gallery Project

"Learning is not attained by chance, it must be sought for with ardor and diligence."
- Abigail Adams

In this chapter, we will expand on the virtual gallery environment by adding scripts to control user interactions and building, the final executable. The steps outlined here are for the novice programmer, but our hope is that anyone with C# experience will expand these lessons to create something new and innovative:

Figure 4.1: Virtual Gallery environment in the Unity engine

Our Virtual Gallery project is coming along nicely. To complete it, we only need to define the scripts, add images, and build an executable for the Gear VR. However, before we get started on the scripts, we need to discuss how virtual...