Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Playing with zombies

Culturally, we've been fixated with the concept of shuffling hordes of undead creatures for decades. The subject of the undead has appeared in every entertainment platform to date: from print, to radio, to movies, to television, and finally to games. With this exposure, we have the luxury of not having to define the concept of a zombie. With so much interest, there is no lack of content to choose from. There are hundreds of free assets online and in the Asset Store for this genre. This will save us the considerable time and effort normally devoted to modeling, rigging, and animating the various components needed to build our experience.

Additionally, the video game shooter genre is so familiar that we'll have no trouble embellishing it to add our own creativity.

This game focuses on creating a stationary, first-person experience. The player is positioned...