Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Expanding the experience

And don't stop at just cosmetics; consider other features that could improve the player's experience in your VR world. Here are a few challenges to consider:

  • Try adding additional spawning locations or randomizing the current locations so that they change on each game start.
  • The Zombies currently move at a standard speed. Try increasing the ZombieController base Move Speed by 0.25 after a zombie is killed. This will add a bit of a challenge for your players.
  • Use a UI Canvas to implement a health/damage system. Give the player three lives and keep track of how many zombies are returned to the grave.
  • Add environmental sounds to heighten the suspense.
  • Add a weapon to help the player visualize the experience. Try adding the PM-40 (http://u3d.as/mK7) to the CenterEyeAnchor.