Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Expanding the game

The steps provided here serve to build a prototypical midway experience for virtual reality. But you don't have to stop here. Consider making the following improvements:

  • Add sounds: Incorporate ambient crowd noises, carnival music at the booths, the sound of the mallet hitting a mole, or the ball hitting a bottle.
  • Add a scoring UI: Remove the UI Canvas from the mole game and add a scoring mechanism to the VR camera.
  • Design a new game for the closed booth: How about a dart/archery activity, basketball hoops, Skee-Ball, Ring Toss, or WaterGun game? Or something entirely new that is only possible in VR.
  • Move on to the next phase: Replace our primitive GameObjects with 3D modeled shapes and textures. Build new objects in a 3D application or search the Asset Store for suitable GameObjects.