Book Image

Deep Learning with Theano

By : Christopher Bourez
Book Image

Deep Learning with Theano

By: Christopher Bourez

Overview of this book

This book offers a complete overview of Deep Learning with Theano, a Python-based library that makes optimizing numerical expressions and deep learning models easy on CPU or GPU. The book provides some practical code examples that help the beginner understand how easy it is to build complex neural networks, while more experimented data scientists will appreciate the reach of the book, addressing supervised and unsupervised learning, generative models, reinforcement learning in the fields of image recognition, natural language processing, or game strategy. The book also discusses image recognition tasks that range from simple digit recognition, image classification, object localization, image segmentation, to image captioning. Natural language processing examples include text generation, chatbots, machine translation, and question answering. The last example deals with generating random data that looks real and solving games such as in the Open-AI gym. At the end, this book sums up the best -performing nets for each task. While early research results were based on deep stacks of neural layers, in particular, convolutional layers, the book presents the principles that improved the efficiency of these architectures, in order to help the reader build new custom nets.
Table of Contents (22 chapters)
Deep Learning with Theano
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
Index

Deep Q-network


While the number of possible actions is usually limited (number of keyboard keys or movements), the number of possible states can be dramatically huge, the search space can be enormous, for example, in the case of a robot equipped with cameras in a real-world environment or a realistic video game. It becomes natural to use a computer vision neural net, such as the ones we used for classification in Chapter 7, Classifying Images with Residual Networks, to represent the value of an action given an input image (the state), instead of a matrix:

The Q-network is called a state-action value network and predicts action values given a state. To train the Q-network, one natural way of doing it is to have it fit the Bellman equation via gradient descent:

Note that, is evaluated and fixed, while the descent is computed for the derivatives in, and that the value of each state can be estimated as the maximum of all state-action values.

After initializing the Q-network with random weights...