Book Image

Moodle 3.x Developer's Guide

By : Ian Wild, Jaswant Tak
Book Image

Moodle 3.x Developer's Guide

By: Ian Wild, Jaswant Tak

Overview of this book

The new and revamped Moodle is the top choice for developers to create cutting edge e-learning apps that cater to different user’s segments and are visually appealing as well. This book explains how the Moodle 3.x platform provides a framework that allows developers to create a customized e-learning solution. It begins with an exploration of the different types of plugin.. We then continue with an investigation of creating new courses. You will create a custom plugin that pulls in resources from a third-party repository. Then you’ll learn how users can be assigned to courses and granted the necessary permissions. Furthermore, you will develop a custom user home. At the end of the book, we’ll discuss the Web Services API to fully automate Moodle 3.x in real time.
Table of Contents (19 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
6
Managing Users - Letting in the Crowds

Agile software development


In this book, we will follow an Agile software development methodology. There is plenty of information available on the internet on Agile and the principles themselves are fairly straightforward to follow. The only aspect of Agile that you really need to be aware of is that client requirements will be described in terms of user stories, which are very different to the typical use cases you may be familiar with. At the requirements stage, we can treat Moodle plugins like little black boxes.

Essentially, the difference between use cases and user stories is this:

  • A use case explains what a black box is meant to do
  • A user story explains what a black box is meant to achieve

You will be encountering far more user stories as you read this book as our focus is on what can be achieved with new Moodle plugins rather than what they do and, of course, with what goes on inside the little black box--the software development.