Book Image

Moodle 3.x Developer's Guide

By : Ian Wild, Jaswant Tak
Book Image

Moodle 3.x Developer's Guide

By: Ian Wild, Jaswant Tak

Overview of this book

The new and revamped Moodle is the top choice for developers to create cutting edge e-learning apps that cater to different user’s segments and are visually appealing as well. This book explains how the Moodle 3.x platform provides a framework that allows developers to create a customized e-learning solution. It begins with an exploration of the different types of plugin.. We then continue with an investigation of creating new courses. You will create a custom plugin that pulls in resources from a third-party repository. Then you’ll learn how users can be assigned to courses and granted the necessary permissions. Furthermore, you will develop a custom user home. At the end of the book, we’ll discuss the Web Services API to fully automate Moodle 3.x in real time.
Table of Contents (19 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
6
Managing Users - Letting in the Crowds

Summary


In this chapter, we investigated the main plugin types: those dealing with users and how they access the platform and also plugins managing learning and the interactions learners experience in a course. We also looked at the less obvious plugin types, such as text filters and text editor plugins. Remember that the "M" in Moodle stands for modular: if there is an adaption or new feature you need then there is probably a plugin available--or one we can develop--to implement it.

In the next chapter, we study Moodle's internal APIs in more detail, experimenting with the main interfaces as we begin to develop our Resilience platform. We start with accessing data through the Data manipulation API.