Book Image

Android Design Patterns and Best Practice

By : Kyle Mew
Book Image

Android Design Patterns and Best Practice

By: Kyle Mew

Overview of this book

Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices.
Table of Contents (20 chapters)
Android Design Patterns and Best Practice
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 2. Creational Patterns

In the previous chapter, we took a look at the factory pattern and its associated abstract factory pattern. However, we looked at these patterns in quite a general way and not at how these objects, once created, can be represented and manipulated on an Android device. In other words, the patterns we built could have been applied in many other software environments, and to see how to make them more Android-specific we need to take a look at Android UIs and how they are composed.

In this chapter, we will concentrate on how to represent our products as Android UI components. We will use the card view to display these, and each card will contain a title, an image, some descriptive text, and the ingredient's calorific value, as can be seen in the following screenshot:

This will lead us to take an initial look at material design, a powerful and increasingly popular visual design language for creating clean and intuitive UIs. Conceived originally for the smaller screens...