Book Image

Android Design Patterns and Best Practice

By : Kyle Mew
Book Image

Android Design Patterns and Best Practice

By: Kyle Mew

Overview of this book

Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices.
Table of Contents (20 chapters)
Android Design Patterns and Best Practice
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The singleton pattern


The singleton is easily the simplest of patterns, but it is also one of the most controversial. Many developers think it entirely unnecessary and that declaring a class as static performs the same function with less fuss. Although it is true that the singleton is widely overused when a static class would be the cleaner choice, there are certainly times when one is preferable to the other:

  • Use a static class when you want a function performed on a variable you pass to it, for example, calculating the discount value on a price variable

  • Use a singleton pattern when you want a complete object, but only one, and you want that object to be available to any part of the program, for example, an object representing the individual user currently logged into an app

The class diagram for the singleton is, as you would imagine, remarkably simple, as you can see here:

As the preceding diagram suggests, the following example will assume we only have one user logged into our app at any...