Book Image

Android Wear Projects

By : Ashok Kumar S
Book Image

Android Wear Projects

By: Ashok Kumar S

Overview of this book

Android Wear Projects is your opportunity to step into the exciting new world of Android Wear app development. This book will help you to master the skills in Android Wear programming and give you a complete insight on wear app development. You will create five different Android Wear apps just like the most popular Android Wear apps. You will create a To-do list, a city maps app, a Wear messenger, Wear fitness tracker and Watch face. While you create these apps you will learn to create custom notifications, receive voice inputs in notifications, add pages to notifications and stack notifications. You will see how to create custom wear app layouts, the custom UIs specially designed for Wear. You will learn to handle and manage data and syncing data with other devices, create interactive Watch faces and also ensure the safety and security of your Wear apps by testing and securing your apps before you deploy them on the app store.
Table of Contents (18 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
2
Let us Help Capture What is on Your Mind - WearRecyclerView and More
3
Let us Help Capture What is on Your Mind - Saving Data and Customizing the UI
5
Measuring Your Wellness and Syncing Collected Sensor Data
9
Let us Chat in a Smart Way - Notifications and More

Saving data in SQLite


To connect SQLite to the and to save the data in SQLite, implement the activity LoaderManager.LoaderCallbacks<Cursor> and instatiate the datasource in the onCreate method:

mDataSource = new MemoriesDataSource(this);
getLoaderManager().initLoader(0,null,this);

Implement the callback methods for the LoaderManager.LoaderCallbacks<Cursor> interface:

@Override
public Loader<Cursor> onCreateLoader(int id, Bundle args) {
    return null;
}

@Override
public void onLoadFinished(Loader<Cursor> loader, Cursor data) {

}

@Override
public void onLoaderReset(Loader<Cursor> loader) {

}

Now, refactor the addingMarker code in a method as follows:

private void addMarker(Memory memory) {
    Marker marker = mMap.addMarker(new MarkerOptions()
            .draggable(true)
            .position(new LatLng(memory.latitude, memory.longitude)));

    mMemories.put(marker.getId(), memory);
}

We still need to work with dragging the marker for future implementation...