Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Summary


So far, we have discussed a lot of high-level concepts, let's now wrap this chapter up before moving on and putting these concepts into practice through a series of examples.

I hope you're as excited as I am and, with this book, join me in shaping the future. This book consists of a series of examples, each walking through a "toy" example used to demonstrate a specific concept or feature of the HoloLens. As you work your way through this book, I encourage you to dream of what is possible, looking past some of the current nuances, knowing that they will be resolved in the near future. I would also discourage creating horseless carriages; a phrase used by the notable designer Don Norman in reference to how the car was designed (and named) on horse-drawn carriages, highlighting how new technology is always started by making it look like the old technology. So, rather than adapting from the existing apps, be inspired to adapt from the real world--with that said, let's make a start with our first example.