Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Summary


Congratulations! This was a lengthy chapter but I hope you enjoyed the journey and have been inspired to create new experiences that converge the digital and physical world. In this chapter, our main focus was on the coordinate system and making use of spatial anchors to navigate around a large space. This is a fundamental concept for the HoloLens, as it is one of the major differentiating factors between developing for VR and MR, and will provide valuable insights as you move forward developing your MR applications.

In the next chapter, we change gears and move onto a different toolset, Unity, where we continue exploring development for HoloLens, including spatial mapping and an in-depth look into gaze, gestures, and voice--the three main modes for interacting with MR applications.