Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Summary


In this chapter, our goal was to explore collaboration on the HoloLens further; here, our focus was to introduce some of the networking components made available by Unity. We started our journey by discussing the core components that facilitate and support a multiplayer networked game. We then walked through the example project, illustrating these concepts through code, from discovering peers on a local network to creating a shared coordinate space and spawning new networked objects.

As with many of the chapters; we have only just dipped our toes into the world of networked entertainment, but hopefully, we provided enough incentive to motivate you to explore the topic further and continue with building new experiences that encourage us, as people, to engage with each other.

In the next and the final chapter, we will wrap up this book by looking at how to build and deploy HoloLens applications.