Book Image

The Node Craftsman Book

By : Manuel Kiessling
Book Image

The Node Craftsman Book

By: Manuel Kiessling

Overview of this book

The Node Craftsman Book helps JavaScript programmers with basic Node.js knowledge to now thoroughly master Node.js and JavaScript. This book dives you deeper into the craft of software development with Node.js and JavaScript, incuding object-orientation, test-driven development, database handling, web frameworks, and much more. The Node Craftsman Book shows you how to work with Node.js and how to think deeply about how you build your Node projects. You'll master how to build a complete Node.js application across six crafting milestones, and you'll learn many specific skills to achieve that mastery. These skills include how to work with the Node Package Manager in depth, how to connect your Node applications to databases, and how to write unit tests and end-to-end tests for your code. You'll experience the full Node.js development picture, and learn how to craft and control your Node.js applications - right through to fully-fledged web applications using REST, and integration with Angular applications.
Table of Contents (17 chapters)
Free Chapter
1
Part 1: Node.js Basics in Detail
2
Working with NPM and Packages
3
Test-driven Node.js Development
11
Milestone 1 – A First Passing Test Against the Server
13
Milestone 3 – Setting the Stage for a Continuous Delivery Workflow

Blueprints versus finger-pointing

Let's start by looking at how typical object-oriented languages actually create objects.

We are going to talk about an object called myCar. The myCar object is our bits-and-bytes representation of an incredibly simplified real world car. It could have attributes like color and weight, and methods like drive and honk.

In a real application, myCar could be used to represent the car in a racing game but we are going to completely ignore the context of this object, because we will talk about the nature and usage of this object in a more abstract way.

If you would want to use this myCar object in, say, Java, you need to define the blueprint of this specific object first this is what Java and most other object-oriented languages call a class.

If you want to create the object myCar, you tell Java to build a new object after the specification that is laid out in the...