Book Image

Learning D3.js 5 Mapping - Second Edition

By : Thomas Newton, Oscar Villarreal, Lars Verspohl
Book Image

Learning D3.js 5 Mapping - Second Edition

By: Thomas Newton, Oscar Villarreal, Lars Verspohl

Overview of this book

D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times.
Table of Contents (13 chapters)
6
Finding and Working with Geographic Data

Drawing the world on a Canvas

Let’s start drawing a globe. This is straightforward, very much building on the preceding chapter.

Setting up

First, you will create a few variables required for initialization. We’ll come back to this list as the application grows, but, for now, it’s lean:

var width = 960,
height = 600,
projectionScale = height / 2.1,
translation = [width / 2, height / 2];

You are setting the width and height of the Canvas as well as the scale and the translation of the globe. Each projection has their own ideal starting scale. You can play with this number to find the right scale. You will use the width and height straight away, setting up the Canvas and its context:

var canvas...