This chapter has given us a wealth of information regarding SVG. We explained paths, lines, circles, rectangles, text, and some of their attributes. We also covered transformation by scaling and translating shapes. Since this chapter has given us a solid baseline, we can now create complicated shapes. The next chapter will introduce us to D3 and how it is used to manage SVG programmatically. On we go!
Learning D3.js 5 Mapping - Second Edition
By :
Learning D3.js 5 Mapping - Second Edition
By:
Overview of this book
D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful.
This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map.
The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times.
Table of Contents (13 chapters)
Preface
Free Chapter
Gathering Your Cartography Toolbox
Creating Images from Simple Text
Producing Graphics from Data - the Foundations of D3
Creating a Map
Click-Click Boom! Applying Interactivity to Your Map
Finding and Working with Geographic Data
Testing
Drawing with Canvas and D3
Mapping with Canvas and D3
Adding Interactivity to Your Canvas Map
Shaping Maps with Data - Hexbin Maps
Publishing Your Visualization with GitHub Pages
Customer Reviews