Book Image

Learning D3.js 5 Mapping - Second Edition

By : Thomas Newton, Oscar Villarreal, Lars Verspohl
Book Image

Learning D3.js 5 Mapping - Second Edition

By: Thomas Newton, Oscar Villarreal, Lars Verspohl

Overview of this book

D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times.
Table of Contents (13 chapters)
6
Finding and Working with Geographic Data

Summary

We covered many examples to get you started with interactivity for your D3 map visualizations. We went over the basics of event handling, explored various methods to bind events to the map, outlined the two behavior APIs d3.zoom() and d3.drag(), and even dipped our toes into orthographic projections. If you wish to dig deeper into world rotations, and the math involved, check out the Jason Davies article at:
http://www.jasondavies.com/maps/rotate/.

After two chapters of drawing and interacting with maps, the next chapter will explain how to obtain geo data in order to create any map you want. We'll also include some techniques to optimize the data files for viewing the web.