Book Image

Learning D3.js 5 Mapping - Second Edition

By : Thomas Newton, Oscar Villarreal, Lars Verspohl
Book Image

Learning D3.js 5 Mapping - Second Edition

By: Thomas Newton, Oscar Villarreal, Lars Verspohl

Overview of this book

D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times.
Table of Contents (13 chapters)
6
Finding and Working with Geographic Data

Code organization and reusable assets

The foundation of our way of writing reusable and testable D3 code is from Mike Bostock's blog article, Towards Reusable Charts, at http://bost.ocks.org/mike/chart/. At its core, it sets out to implement charts as closures with getter and setter methods. This makes the code more readable and simple for testing. It is actually a great idea to read this article before continuing, as we can take some of our career experiences and extend these concepts a little further. The project structure is organized to achieve several goals.