Book Image

Learning D3.js 5 Mapping - Second Edition

By : Thomas Newton, Oscar Villarreal, Lars Verspohl
Book Image

Learning D3.js 5 Mapping - Second Edition

By: Thomas Newton, Oscar Villarreal, Lars Verspohl

Overview of this book

D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times.
Table of Contents (13 chapters)
6
Finding and Working with Geographic Data

Animating the Canvas

One of Canvas's key advantages is animation. While the browser must work hard to re-calculate and re-render many elements retained in a DOM, it is relatively unstressed re-drawing a bitmapped image. In the following section, you will learn how to animate with Canvas. Let's first look at how you do it in a pure, vanilla Canvas way. After that, let's see if we can use D3's transition and life cycle Enter-Update-Exit pattern to help us animate. Both ways will be immensely helpful when building visualizations with D3 and Canvas as you will be able to choose the right technique for your own ideas or complement the two.

Animating the Canvas way

Let's go back to our house and test its...