Book Image

Learning D3.js 5 Mapping - Second Edition

By : Thomas Newton, Oscar Villarreal, Lars Verspohl
Book Image

Learning D3.js 5 Mapping - Second Edition

By: Thomas Newton, Oscar Villarreal, Lars Verspohl

Overview of this book

D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times.
Table of Contents (13 chapters)
6
Finding and Working with Geographic Data

Visualizing flight paths with Canvas and D3

Data can come with a great many number of individual data points. Maps especially can be the playground for large datasets. While it might be tempting to visualize features of a dataset as individual elements, in explanatory data visualization especially it often makes sense to aggregate data to bring across a single point well. While Canvas allows you to show and animate many points, it is power you might want to use responsibly.

Having said that, it can often be mesmerizing to watch dynamic data unfold as well as bringing across a specific point. Combining user engagement with concise learnings is of course a great plus you should leverage if possible. Considering map data, there are a great many examples of dynamic visualizations with numerous animated elements, such as natural elements like winds or ocean currents, cultural elements...