Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 1. Augment Your World

We're at the dawn of a whole new computing platform, preceded by personal computers, the internet, and mobile device revolutions. Augmented reality (AR) is the future, today!

Let's help invent this future where your daily world is augmented by digital information, assistants, communication, and entertainment. As it emerges, there is a booming need for developers and other skilled makers to design and build these applications.

This book aims to educate you about the underlying AR technologies, best practices, and steps for making AR apps, using some of the most powerful and popular 3D development tools available, including Unity with Vuforia, Apple ARKit, Google ARCore, Microsoft HoloLens, and the open source ARToolkit. We will guide you through the making of quality content appropriate to a variety of AR devices and platforms and their intended uses.

In this first chapter, we introduce you to AR and talk about how it works and how it can be used. We will explore some of the key concepts and technical achievements that define the state of the art today. We then show examples of effective AR applications, and introduce the devices, platforms, and development tools that will be covered throughout this book.

Welcome to the future!

We will cover the following topics in this chapter:

  • Augmented reality versus virtual reality
  • How AR works
  • Types of markers
  • Technical issues with augmented reality
  • Applications of augmented reality
  • The focus of this book