Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 2. Setting Up Your System

Over the next two chapters, we are going to help set up your computer for augmented reality development. This chapter will focus on getting your Windows or macOS system ready for Unity development and installing various AR tool kits. The next chapter will focus on how to build and deploy project builds to specific AR devices. Also, we will use this opportunity to introduce you to the Unity development platform, including a little tour of the editor user interface and other key features of Unity.

If you are an experienced developer and are already using Unity, then you may be able to just skim through sections of this chapter, or even skip them altogether. Choose the topics that are relevant to you and your environment.

In this chapter we will cover the following topics:

  • Installing and using Unity
  • Using cameras in AR
  • Installing and using Vuforia
  • Installing and using ARToolkit

The installation of the Microsoft MixedRealityToolkit (aka HoloToolkit) for HoloLens development...