Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Getting and using Vuforia


Now that you have Unity up and running on your development machine, the next step is to get the AR SDK imported into your Unity project. This section describes the Vuforia toolkit. If you do not want to use Vuforia, you can skip to the next section on getting and using ARToolkit.

Vuforia with Unity supports building AR applications for various platforms, including:

  • Android smartphones and tablets, using Windows or macOS
  • iOS iPhones and iPads, using macOS only
  • Windows 10 devices, including HoloLens, via UWP-Universal Windows Platform

The current list of devices supported can be found at https://www.vuforia.com/Devices.

In deciding to use Vuforia, please be aware of its licensing terms and pricing policy. This is commercial software. It is free to download and develop in your projects, but there are usage and distribution limitations in the free version (for example, up to 1,000 cloud recognition images per month), and your app will display a Vuforia logo watermark in the...