Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 3. Building Your App

In the previous chapter, we started with the process of setting up our system for AR development, installing the Unity 3D engine and one or more AR development kits. In this chapter, we will complete the setup process by installing and using additional tools in order to build an app for various target devices, be it Android or iOS mobile devices (phone or tablet), macOS, Windows 10 desktop, or Microsoft Mixed Reality.

In the first topic of this chapter, we will cover general procedures for building from Unity. After that, you can skip to the topic(s) you need, among the following:

  • Building and running from Unity and targeting desktops
  • Targeting Android
  • Targeting iOS
  • Targeting Microsoft MR Holographic

We apologize for how technical this can get, but it's a necessary evil. Think of it as an initiation rite. Everyone must go through it, at least once. Fortunately, once your machine is set up for target builds, you may not have to do it ever again. Well, that is, until...