Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Planning your AR development


To be an effective AR developer you should gain an understanding of some of the core principles behind AR technology, and dig down into the details of how to control specific options in the SDKs. And that's what we're here to help you do. These powerful development tools enable you to focus on the implementation of your application and user experience instead of the hardcore mathematics, pattern recognition, and other challenges that go into augmented reality technology.

In addition to deciding your development platform, SDK, and target AR device, there are other steps you should consider to plan and implement your project, common to most all AR projects, including the following:

  1. Decide which target technique will be used, such as markers, images, objects, spatial map. Select and prepare the actual targets, such as a suitable image.
  2. Choose and prepare the computer graphic assets that will be used to augment the live scene.
  3. Create the Unity project and new scene.
  4. Add...