Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Animating the drone


Creating and managing animations with Unity can be simple, or very complicated. There are several pieces that work together, including:

  • Animator component: It is attached to objects that you want to animate
  • Animator Controller: It is a state machine that says what animations to use and when
  • Animation clips: It describes how specific parameter values change over time

The Animator component is attached to an object in the scene and is used to assign animation to it. It requires a reference to an Animator Controller that defines which animation clips to use, and controls how to transition between the clips. Animators are used for simple objects like our drone, as well as for complex humanoid avatars.

An Animator Controller is a state machine that determines which animations are going to be played.

How do the blades spin?

In fact, our SimpleDronealready has an Animator component that makes its blades spin. This animation was imported with the original model (for example, from Blender...