Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Software design patterns


Software design patterns are not hard-and-fast programming rules, but are general, reusable solutions to commonly occurring problems in software design. Over the years, people have identified such patterns and given them names. The details often vary depending on the context and who you are talking to. Having design patterns helps avoid re-inventing the wheel in each project and choosing solutions to problems that have been visited before. It also provides a vocabulary for us to talk about how to implement our projects.

Note

To learn more about software design patterns, we recommend these books:Head First Design Patterns: A Brain Friendly Guide, Freeman et al.--a popular, practical, less formal approach to learning design patterns (2004)Patterns of Enterprise Application Architecture, Martin Fowler--the classic book from an object-oriented design pioneer (2002)Design Patterns: Elements of Reusable Object-Oriented Software, Gamma et al.--the original book on design...