Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Integrating augmented content


Augmented content for our instruction manual will assume the car tire is captured at the correct position and size on the screen (fortunately, we provided prompt graphics to guide the user). We can make some assumptions about the size and placement of our annotation graphics in the world space scene.

The graphics content will be represented as Unity Prefab objects in our project's Assets Resources folder. This way, they can be loaded and instantiated at runtime. When the user selects an instruction step in the app, we display the title, text, image, or video that belongs to that step. The CSV data also includes the name of a prefab object to use in AR mode.

When someone designs an instruction manual like this, they will (obviously) identify the instructional steps and write the title and body text. They will prepare the images or video graphics. Now, with AR, they'll also need to prepare a 3D graphic. We created the 3D annotation graphics and animations for you...