Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The game plan


We are going to build an AR ball throwing game that uses any table in your room as a play court. Players will try to make goals by tossing a ball into a basket or goalpost (for consistency, we'll use the word goal and court throughout the chapter to refer to goal posts or baskets and the play area). The game keeps score. We will implement several different ball games with types of balls, each with different physics properties. The app will recognize objects on your table as obstacles the balls can bounce off.

For implementation we take the following steps:

  1. Set up a new Unity AR project.
  2. Build a simple game court with goal target and ball.
  3. Throw the ball using touch screen input.
  4. Detect when the ball hits the goal, cheer, and add points to the player's score.
  5. Track all time high scores.
  6. Enable Vuforia Smart Terrain so the game really feels like it's on your desk or coffee table.
  7. Expand the game by adding alternative ball game courts for basketball, football, and more.

User experience...