Book Image

React Native Blueprints

By : Emilio Rodriguez Martinez
Book Image

React Native Blueprints

By: Emilio Rodriguez Martinez

Overview of this book

Considering the success of the React framework, Facebook recently introduced a new mobile development framework called React Native. With React Native's game-changing approach to hybrid mobile development, you can build native mobile applications that are much more powerful, interactive, and faster by using JavaScript This project-based guide takes you through eight projects to help you gain a sound understanding of the framework and helps you build mobile apps with native user experience. Starting with a simple standalone groceries list app, you will progressively move on to building advanced apps by adding connectivity with external APIs, using native features, such as the camera or microphone, in the mobile device, integrating with state management libraries such as Redux or MobX, or leveraging React Native’s performance by building a full-featured game. This book covers the entire feature set of React Native, starting from the simplest (layout or navigation libraries) to the most advanced (integration with native code) features. By the end of this book, you’ll be able to build professional Android and iOS applications using React Native.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Setting up the folder structure


Let's initialize a React Native project using React Native's CLI. The project will be named birdGame and will be available for iOS and Android devices:

react-native init --version="0.46.4" birdGame

As this one is a simple game, we will only need one screen in which we will position all our sprites moving, showing, or hiding them depending on the state of the game, which will be managed by Redux. Therefore, our folder structure will be in line the standard Redux apps:

The actions folder will only contain one file as there are only three actions which may happen in this game (start, tick, and bounce). There is also a sounds folder to store the sound effect which will be played every time the parrot passes a pair of rocks:

For each sprite, we will create a component so we can move it, show it, or hide it easily:

Again, only one reducer will be needed to process all our actions. We will also create two helper files:

  • constants.js: This is where we will store helper variables...