Book Image

React Native Blueprints

By : Emilio Rodriguez Martinez
Book Image

React Native Blueprints

By: Emilio Rodriguez Martinez

Overview of this book

Considering the success of the React framework, Facebook recently introduced a new mobile development framework called React Native. With React Native's game-changing approach to hybrid mobile development, you can build native mobile applications that are much more powerful, interactive, and faster by using JavaScript This project-based guide takes you through eight projects to help you gain a sound understanding of the framework and helps you build mobile apps with native user experience. Starting with a simple standalone groceries list app, you will progressively move on to building advanced apps by adding connectivity with external APIs, using native features, such as the camera or microphone, in the mobile device, integrating with state management libraries such as Redux or MobX, or leveraging React Native’s performance by building a full-featured game. This book covers the entire feature set of React Native, starting from the simplest (layout or navigation libraries) to the most advanced (integration with native code) features. By the end of this book, you’ll be able to build professional Android and iOS applications using React Native.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Summary


Games are a very special kind of app. They are based on displaying and moving sprites on the screen, depending on the time and the user interaction. That is why we spent most of this chapter explaining how we could easily display all the images in the most performant way and how to position and size them.

We also reviewed a common trick to position and size sprites relatively to the height and width of the device screen.

Despite not being designed for games specifically, Redux was used to store and distribute the sprite's data around the components in our app.

At a general level, we proved that React Native can be used to build performant games and, although it lacks game-specific tooling, we can produce a very readable code which means it should be easy to extend and maintain. In fact, some very easy extensions can be created at this stage to make the game more fun and playable: increase speed after passing a specific amount of obstacles, reduce or increase the gap size, show more...