Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Summary

In this chapter, we briefly looked at the JavaFX 3D API and learned some basic 3D concepts; camera, light, and materials. The JavaFX 3D API is not very developed yet, but it allows users to build moderately complex 3D demos and games that work with acceptable performance, and can utilize users' graphics cards.

We reviewed two important approaches to presenting 3D scenes to the viewer; moving the camera and using an animation.

This was our last chapter about the API. In the next chapter, I'll describe other resources and topics you may use in the further mastering of JavaFX.