Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Building Blocks – Shapes, Text, and Controls

To construct a rich user interface, you need the building blocks. JavaFX provides a large range of very customizable graphical instruments. We'll start from the smallest building blocks—shapes, text, and simple controls—and will use them to understand how JavaFX works with graphical elements.

In this chapter, we will cover the following topics

  • Creating and customizing the shapes
  • Working with text
  • Coordinates and bounds
  • Basic controls

By combining and customizing these Nodes and arranging them using the layout managers we reviewed in the previous chapter, you can already build a sophisticated UI. At the end of the chapter, we'll revisit the Clock application from the previous chapter to demonstrate the topics we learned in a more complex application.