Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Shapes and their properties

Everything you see on the screen of your computer can be split into three large categories:

  • Shapes
  • Text
  • Images

Thus, by being able to create each of these, you can build any UI in reasonable time. Let's start with JavaFX shapes.

JavaFX shapes overview

The simplest object you can put on a scene is a shape. Under the javafx.scene.shape package, the JavaFX API supports a great range of shapes, from circles and rectangles to polygons and SVG paths. Most shapes can be divided then into two categories—lines and closed shapes. The properties that are shared among all shapes will be covered in the next section. After, we will review each shape's specific APIs.

...